Identifikasi Motivasi Belajar Anak Didik Pra-sekolah Melalui Game Pengenalan Bentuk Geometri
Abstract
Pembelajaran berbasis game yang berkaitan dengan bentuk geometri dapat dikategorikan sebagai seious game yang dapat dipergunakan untuk meningkatkan motivasi belajar anak didik pra-sekolah. Pada penelitian ini pembelajaran dilakukan melalui game tentang pengenalan obyek berbentuk geometri dan dapat dipilih yang ditampilkan dengan warna-warni yang dapat diubah secara acak dengan urutan tertentu. Motivasi belajar dapat diidentifikasi berdasarkan kriteria pemilihan obyek yang dijadikan acuan pemilihan obyek lainnya agar menjadi serupa.
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