Pengaruh Metode Kuis Menggunakan Aplikasi Quizizz dan Ice Braking Terhadap Motivasi Belajar pada Materi Sistem Persamaan Linear Tiga Variabel

  • Nur Hasanah STKIP PGRI Situbondo
  • Ida Fitriana Ambarsari STKIP PGRI Situbondo, Indonesia
Keywords: Aplikasi Quizziz, Ice Breaking and Motivastion

Abstract

Learning is a process for someone to get a certain skill or competency achievement in accordance with their respective abilities, each student requires a process with different levels of ability. Good learning is learning that has been well planned and structured, in making a learning plan the teacher needs to see the abilities of each student so that the designed learning runs well. This study examines the effect of Ice Breaking and Quizizz on learning motivation, which has a strong relationship. For the results of the multiple regression test obtainedvalue Sig. For the variable capita selecta on learning motivation of 0.009> 0.05 and the value of t count 4.179 > t table 2,228, so it can be concluded that there is a significant effect. It is found that the significant value of the variable is 0.895>0.005 and the t-count value is 0.138 <2.228 so it can be concluded that there is no significant effectso that there is a relationship but not necessarily a significant influence

Downloads

Download data is not yet available.

References

Al Mawaddah, A. W., Hidayat, M. T., Amin, S. M., & Hartatik, S. (2021). Pengaruh Penggunaan Media Pembelajaran Quizizz terhadap Hasil Belajar Siswa pada Mata Pelajaran Matematika melalui Daring di Sekolah Dasar. Jurnal Basicedu, 5(5), 3109–3116. Retrieved from https://jbasic.org/index.php/basicedu/article/view/1288

Dian, L., Sari, K., Idayani, D., Munawwir, Z., Hasanah, N., & Noervadila, I. (2021). 01 KELURAHAN ARDIJERO KECAMATAN PANJI SITUBONDO DI TENGAH PANDEMI COVID-19. 2, 560–564.

Hadiyanti, N. F. D., Hobri, Prihandoko, A. C., Susanto, Murtikusuma, R. P., Khasanah, N., & Maharani, P. (2021). Development of mathematics e-module with STEM-collaborative project based learning to improve mathematical literacy ability of vocational high school students. Journal of Physics: Conference Series, 1839(1). https://doi.org/10.1088/1742-6596/1839/1/012031

Harianja, M. M., & Sapri, S. (2022). Implementasi dan Manfaat Ice Breaking untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar. Jurnal Basicedu, 6(1), 1324–1330. https://doi.org/10.31004/basicedu.v6i1.2298

Hasanah, N., Hobri, Fatekurrahman, M., Kusuma, M. A., & Hadiyanti, N. F. D. (2021). Development of lesson study for learning community based learning tools using google classroom media and its impact on students’ creative thinking skills. Journal of Physics: Conference Series, 1839(1), 0–13. https://doi.org/10.1088/1742-6596/1839/1/012017

Hasanah, Nur, Ambarsari, I. F., Surur, M., Darmawati, E. S., & Rakhman, F. (2022). Training Motivasi Belajar Matematika Berbasis Thinking Smart Game pada Siswa MI Multiple Sarina Info Artikel Abstrak dalam meningkatkan kualitas pendidikan di Indonesia [ 1 ]. Bangsa ini telah jenjang dan tingkat pendidikan , agar diperoleh sumber daya ma. 1(2), 62–68.

Hidayat, M. I., & Muthmainnah, R. N. (2020). Pengaruh Metode Kuis Berbantuan Quizizz.

Kusuma, M. A., Susanto, Yuliati, N., Maharani, P., & Hasanah, N. (2021). Thinking process of 7th class students in understanding quadrilateral concepts based on Van Hiele theory. Journal of Physics: Conference Series, 1839(1). https://doi.org/10.1088/1742-6596/1839/1/012012

Mulyati, S., & Evendi, H. (2020). Pembelajaran Matematika melalui Media Game Quizizz untuk Meningkatkan Hasil Belajar Matematika SMP. GAUSS: Jurnal Pendidikan Matematika, 3(1), 64–73. https://doi.org/10.30656/gauss.v3i1.2127

Murtikusuma, R. P., Anon, H., Anon, S., Oktavianingtyas, E., Putri, I. W. S., Anon, N., & Insani, K. (2022). The Development of Learning Device of Lesson Study for Learning Community Using Google Classroom and Quizizz Media and Their Effect on Students Creative Thinking Skills. International Journal of Scientific and Research Publications (IJSRP), 12(3), 160. https://doi.org/10.29322/ijsrp.12.03.2022.p12323

Nuryami, N., Janan, T., & Hasanah, N. (2022). the Influence of Realistic Mathematics Education on Year 8 Students’ Spatial Ability of Cuboids and Cubes. Kalamatika: Jurnal Pendidikan Matematika, 7(1), 69–84. https://doi.org/10.22236/kalamatika.vol7no1.2022pp69-84

Puspitasari, Y., & Hasanah, N. (2019). NASIONAL TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS X MANURUL FATA TAHUN PELAJARAN 2017 / 2018. 6(1), 34–43.

Shaharanee, I. N. M., Jamil, J. M., & Rodzi, A. S. S. M. (2016). The application of Google Classroom as a tool for teaching and learning. Journal of Telecommunication, Electronic and Computer Engineering, 8(10), 5–8.

Wijayanti, R., Hermanto, D., & Zainudin, Z. (2021). Efektivitas Penggunaan Aplikasi Quizizz Pada Matakuliah Matematika Sekolah Ditinjau dari Motivasi dan Hasil Belajar Mahasiswa. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(1), 347–356. https://doi.org/10.31004/cendekia.v5i1.470

Published
2022-11-15
How to Cite
Hasanah, N., & Ambarsari, I. (2022). Pengaruh Metode Kuis Menggunakan Aplikasi Quizizz dan Ice Braking Terhadap Motivasi Belajar pada Materi Sistem Persamaan Linear Tiga Variabel. Jurnal Pendidikan Dan Kewirausahaan, 10(3), 1133-1142. https://doi.org/10.47668/pkwu.v10i3.628
Section
Articles

Most read articles by the same author(s)