MACROMEDIA FLASH-BASED LEARNING MEDIA AND LEARNING MOTIVATION ON MATHEMATICS LEARNING OUTCOMES

  • Lisma Dian Kartika Sari STKIP PGRI Situbondo
  • Maswar Maswar Universitas Ibrahimy Situbondo
  • Ida Fitriana Ambarsari Pendidikan Matematikan, STKIP PGRI Situbondo
  • Nur Hasanah STKIP PGRI Situbondo
Keywords: learning media, macromedia flash, learning motivation, and learning outcomes

Abstract

The development of technology, especially Information and Communication Technology (ICT) has influenced all aspects of life including education. Learning mathematics requires a tool (media) to explain mathematical material that is abstract in nature and fosters student learning motivation. Macromedia flash is a vector-based animation program and is used to create animated objects and text. This study aims to determine the effect of macromedia flash-based learning media and learning motivation on learning outcomes of class X IPA students at SMAN 1 Asembagus. The population is 180 students of class X IPA which consists of 5 classes, while the sample taken is 124 students of class X IPA. Data collection techniques used questionnaire and documentation techniques, while data analysis in this study used multiple regression analysis. The results of this study indicate that simultaneously learning media based on macromedia flash and learning motivation towards mathematics learning outcomes is 6,2%. While partially macromedia flash based learning media has an effect of 0,0027% and learning motivation has an effect of 0,059%. Based on the results of the study, it can be concluded that there is the influence of macromedia flash based learning media and learning motivation on the mathematics learning outcomes of class X IPA at SMAN 1 Asembagus both simultaneously and partially.

References

Abdulrahman, Maman. Muhidin, Sambas Ali. and Somatri, Ating. 2011. Fundamentals of Statistical Methods for Research. Bandung: Faithful Pustaka CV.
Arikunto, S. 2013. Prosedur Penelitian Suatu Pendekatan Praktik. Edisi Revisi. Jakarta: PT. Rineka Cipta.
Hasanah N, Ambarsari IF, Surur M, Darmawati ES and Rakhman F 2022 Training on Mathematics Learning Motivation Based on Thinking Smart Game for MI Students Multiple Sarina Info Abstract Articles in improving the quality of education in Indonesia [1]. This nation has levels and levels of education, in order to obtain ma resources 1 62-8.
Kusuma, Pranoto Sakti. 2015. "The Effect of Macromedia Flash on Student Learning Outcomes on Virus Subject Class X IPA Negeri 4 Pasuruan". Thesis Bachelor of Education, University of Muhammadiyah Malang.
Puspitasari Y and Hasanah N NATIONAL 2019 ON THE MATHEMATICS LEARNING OUTCOMES OF MA NURUL FATA CLASS X STUDENTS IN ACADEMIC YEAR 2017/2018 6 34-43.
Rosa and Salahuddin 2011 Computer Software Engineering Learning Module (Bandung: Modula).
Shah, Muhibbin. 2016. Educational Psychology. Bandung: PT Juveline Rosdakarya.
Syafaruddin, et al 2019 Fundamentals of Guidance and Counseling Concept T, and Practice T.
Taharudin. 2012. "The Effect of Using Macromedia Flash on Motivation and Learning Achievement in Manual Arc Welding Training Courses at SMKN 2 Pengasih". Thesis Bachelor of Education, Yogyakarta State University.
Wahyudi, Kusnanang. 2015. "The Influence of Learning Motivation on Student Learning Outcomes of Class VII-I of SMP Negeri 13 Surabaya on Material Production, Consumption and Distribution". Widyaloka. Volume 2. Number 2. January 2015. Page 151.
Published
2023-02-20
Section
Articles