Model Pembelajaran Scramble Didukung Permainan Teka-Teki Silang Terhadap Kemampuan Mengidentifikasi Tokoh-Tokoh Sejarah Hindu-Budha di Indonesia
Abstract
The influence of the scramble learning model supported by crossword puzzle games on the ability to identify Hindu-Budhist historical figures in Indonesia. The purpose of this study was to determine the ability to identify Hindu-Budhist historical figures in Indonesia using a scramble learning model supported by a crossword game. This type of reseach using an experimental design, namely pre-test and post-test groups. Data collection instruments used tests and data analysis techniques using normality test, homogeneity test, and hypothesis testing (using t test). based on the results of the analysis, there is an effect of using scramble learning models supported by crossword puzzle on the ability to identify Hindu-Buddhist historical figures in Indonesia. It is evident from t-count 9.090 > t-table 2.052 with a significance level of 0.00 < 0.05. Therefore, H0 and Ha are accepted, which means that there is a significant influence using the scramble learning model supported by crossword puzzle games on the ability to identify Hindu-Buddhist historical figures in Indonesia. Thus the use of scramble llearning models supported by crossword puzzle games can create fun and challenging learning for students. In learning, students are enthusiastic and active because each student tries to compete with other friends. In addition, the use of scramble learning models supported by crossword puzzle games also makes it easier for students to understand the material of Hindu-Budhhist historical figure in Indonesia.
Downloads
References
Arikunto, Suharsimi. (2014). Prosedur Penelitian. Jakarta: PT Rineka Cipta
Chotimah, Chusnul & Muhammad Fathurrohman. (2018). Paradigma Baru Sistem Pembelajaran. Yogyakarta: Ar-Ruzz Media.
Depdiknas. (2005). Undang-Undang RI No.14 tahun 2003 tentang Guru dan Dosen. Jakarta.
Elvisa, dkk. (2013). Peningkatan Penguasaan Kosakata Melalui Teknik Permainan Teka-Teki Silang Di Kelas Vila SMPN 2 Sungai Penuh. Jurnal Pendidikan Bahasa dan Sastra Indonesia. 1 (2):469-476.
Huda, Miftahul. 2014. Model-Model Pengajaran Dan Pembelajaran. Yogyakarta: Pustaka Pelajar.
Novferma, N. (2016). Analisis Kesulitan Dan Self-Efficacy Siswa Smp Dalam Pemecahan Masalah Matematika Berbentuk Soal Cerita. Jurnal Riset Pendidikan Matematika, 3(1), 76.
Rachmawati, dkk. (2014). Peningkatan Aktivitas dan Hasil Belajar Siswa Kelas VI Mata Pelajaran PKn Materi Pokok Demokrasi Melalui Penerapan Model Pembelajaran Scramble di SD Negeri Kademangan 1 Bondowoso. Jurnal Edukasi Unej.1(1):10-14.
Said, Alamsyah dan Andi Budimanjaya. (2015). 95 Strategi Mengajar Multiple Intelligences. Jakarta: Prenadamedia Group
Saridewi, Putri & Kusmariyatni. 2017. Meningkatkan Hasil Belajar IPA Siswa Kelas IV. Journal of Education Action Research 1(3).
Seituni, S. (2019). Analisis Model Pembelajaran Problem Based Learning Dalam Upaya Peningkatan Aktivitas Mahasiswa Terhadap Sikap Demokratis Pada Mata Kuliah Pendidikan Kewarganegaraan. Jurnal Bimbingan Dan Konseling Terapan, 03(01), 95–104.
Shoimin, Aris. (2014). 68 Model Pembelajaran Inovatif dalam Kurikulum 13. Yogyakarta: Ar-Ruzz
Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: PT Alfabeta.
Surur, M & Urfi, R. (2017). Penerapan Model Problem Based Learning Menggunakan Index Card Macht untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Kelas X. Jurnal Pendidikan Edutama, 4(2), 11–18. https://doi.org/http://dx.doi.org/10.30734/jpe.v4i2.51.
Suryaningtyas, Karlina. 2017. Pengaruh Model Pembelajaran Scramble dan Media Wayang terhadap Kemampuan Mengenal Jenis-jenis Pekerjaan Siswa Kelas III SDN Ngadirejo. Simki- Pedagogia 01(08)
Widiantari, dkk. (2003). Pengaruh Model Pembelajaran Scramble Berbantuan Media Video Terhadap Hasil Belajar IPA Siswa Kelas IV SD di Gugus V Kecamatan Buleleng. Mimbar PGSD Undiksha 1 (1).
Copyright (c) 2022 Ade Nur Ashari, Erwin Putera Permana, Muhamad Basori
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal allows anyone to compose, correct, and do derivative works, even for commercial purposes, as long as they credit for the original work. This license is the freest. It is recommended for maximum distribution and use of licensed material.
The submitted paper is assumed not to contain any proprietary materials that are not protected by patent rights or patent applications; The responsibility for technical content and protection of proprietary materials rests with the authors and their organizations and not the responsibility of journal or its editorial staff. The primary (first/appropriate) author is responsible for ensuring that the article has been viewed and approved by all other authors. The author's responsibility is to obtain all necessary copyright waivers to use any copyrighted material in the manuscript before submission.
Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work. Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work.
In developing strategy and setting priorities Jurnal Pendidikan, Sains dan Teknologi recognize that free access is better than priced access, libre access is better than free access, and libre under CC-BY-SA or the equivalent is better than libre under more restrictive open licenses. We should achieve what we can when we can. We should not delay achieving free in order to achieve libre, and we should not stop with free when we can achieve libre.
Jurnal Pendidikan, Sains dan Teknologi is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
You are free to:
- Share a copy and redistribute the material in any medium or format
- Adapt a remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.