EFEKTIVITAS SCIENCE VIDEO PROJECT-BASED LEARNING SEBAGAI STIMULAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA
Abstract
Technological developments in the digital era as it is today show a high trend of increasing video production, both as entertainment and as learning. This euphoria should be used positively by educators in stimulating the creativity of students. The purpose of this study was to describe the development of students' creative thinking skills through the project of making science learning videos for early childhood. This research design uses true experimental research – pretest-posttest group design. The results of this study were analyzed quantitatively-descriptively using the n-gain analysis approach based on the results of the assessment of students' creative thinking skills in making science learning videos for early childhood. Independent t-test analysis was also used to analyze the significance of the difference in the n-gain score between science video project-based learning and learning with ordinary presentations (with power point). The results showed that the science video project-based learning could effectively stimulate students' creative thinking skills with an n-gain score of 0.62 with medium category. Independent t-test analyze result also showed that there was a significant difference between the n-gain scores between science video project-based learning and learning with power point based presentations.
Downloads
References
Adzandini, V. N., & Ma’mur, T. (2019). Proyek Vlog Untuk Meningkatkan Kreativitas Mahasiswa Dalam Pembelajaran Sejarah. FACTUM: Jurnal Sejarah Dan Pendidikan Sejarah, 8(2), 237–246. https://doi.org/10.17509/factum.v8i2.22154
Al-oweidi, A. (2013). Creative Characteristics and Its Relation to Achievement and School Type among Jordanian Students. Creative Education, 4(1), 29–34. https://doi.org/https://doi.org/10.4236/CE.2013.41004
Anditiasari, N., Pujiastuti, E., & Susilo, B. E. (2021). Systematic literature review : pengaruh motivasi terhadap kemampuan berpikir kreatif matematis mahasiswa. Aksioma: Jurnal Matematika Dan Pendidikan Matematika, 12(2), 236–248.
Gube, M., & Lajoie, S. (2020). Adaptive expertise and creative thinking: A synthetic review and implications for practice. Thinking Skills and Creativity, 35(January), 100630. https://doi.org/10.1016/j.tsc.2020.100630
Habibi, H., Jumadi, J., & Mundilarto, M. (2020). Phet Simulation as Means to Trigger the Creative Thinking Skills of Physics Concepts. Int. J. Emerg. Technol. Learn, 15(6), 166–172.
Hake, R. R. (1999). Analyzing Change/Gain Scores. American Educational Research Association’s Division D, Measurement and Research Methodology, (Division D), 1–4.
Handayani, S.A., Rahayu, Y.S., A. R. (2021). Students ’ creative thinking skills in biology learning : fluency , flexibility , originality , and Students ’ creative thinking skills in biology learning : fluency , flexibility , originality , and elaboration. In Journal of Physics: Conference Series (Vol. 1747, p. 012040). IOP Publishing. https://doi.org/10.1088/1742-6596/1747/1/012040
Ketut, N., Parasyanti, V., Luh, N., Puspita, G., Agung, I. G., & Putri, A. (2020). Pendidikan Kesehatan Cuci Tangan Pakai Sabun dengan Video Terhadap Kemampuan Cuci Tangan pada Mahasiswa SD, (1), 122–130.
Khanafiyah, S., & Rusilowati, A. (2010). Penerapan Pendekatan Modified Free Inquiry Sebagai Upaya Meningkatkan Kreativitas Mahasiswa Calon Guru dalam Mengembangkan Jenis Eksperimen dan Pemahaman Terhadap Materi Fisika. Berkala Fisika, 13(2), 7–14.
Kurniawati, I. D. (2021). Efektifitas project based learning berbantuan video terhadap kemampuan berpikir kreatif mahasiswa. Prosiding Seminar Nasional Teknologi Informasi Dan Komunikasi, 4(1), 769–774.
Lugiati. (2020). Penggunaan Model Pembelajaran Berbasis Proyek dengan Menggunakan Audio Video untuk Meningkatkan Hasil Belajar Mahasiswa. Journal of Education Action Research, 4(4), 481–492. https://doi.org/https://doi.org/10.23887/jear.v4i4.28645
Manasikana, O. A., Wijayadi, A. W., & Mayasari, A. (2022). Keefektifan Pembelajaran Proyek Terhadap Keaktifan dan Kreatifitas Mahasiswa Mata Kuliah Model Pembelajaran, 10(1), 66–72.
Marhayanti, A. (2018). Memproduksi Teks Prosedur Kompleks Menggunakan Media Audio Visual Pada Mahasiswa Sma. Jurnal Edukasi Khatulistiwa : Pembelajaran Bahasa Dan Sastra Indonesia, 1(1), 9. https://doi.org/10.26418/ekha.v1i1.24830
Mascita, D. E., Pujiatna, T., & Kuntari, R. P. (2020). Model Pembelajaran Berbasis Proyek Dalam Pembelajaran Menulis Teks Negosiasi Berbantuan Media Video Pada Kelas X Sma. Jurnal Tuturan, 9(1), 32. https://doi.org/10.33603/jt.v9i1.3638
Nugraheni, D. (2018). Project Based Learning in Heat and Transfer Material to Increase Student’s Creativity. Jurnal Penelitian Pembelajaran Fisika, 9(2), 73–79. https://doi.org/10.26877/jp2f.v9i2.2798
Rahmawati, I., & Salehudin, M. (2022). PENGARUH PENGGUNAAN MODEL PEMBELAJARAN ABAD 21 TERHADAP KEMAMPUAN KOGNITIF MAHASISWA SEKOLAH. Edusaintek: Jurnal Pendidikan, Sains, Dan Teknologi, 9(2), 415–429. https://doi.org/https://doi.org/10.47668/edusaintek.v9i2.461
Sari, D. N., Sutikno, & Masturi. (2015). Pengaruh Pembelajaran Berbasis Proyek terhadap Kreativitas Mahasiswa melalui Elektroskop Sederhana. Prosiding Seminar Nasional Fisika (E-Journal) SNF2015, 4, 19–24.
Setyowati, E & Ningrum, A. (2019). Urgensi Pendidikan Karakter bagi Anak Usia Dini, 1(November), 97–106.
Shin, M. (2018). Effects of Project-based Learning on Students ’ Motivation and Self-efficacy, 73(1), 95–114. https://doi.org/10.15858/engtea.73.1.201803.95
Situmorang, R. (2006). MediaTelevisi, Pengetahuan Dasar Televisi danTeknik Penulisan Naskah. Jakarta: PustekkomDepdiknas.
Sutisna, I. P. G. (2020). Gerakan Literasi Digital Pada Masa Pandemi Covid-19. STILISTIKA: Jurnal Pendidikan Bahasa Dan Seni, 8(2), 268–283. https://doi.org/10.5281/zenodo.3884420
Wulandari, A.S., Suardana, I.N., Devi, P. . (2019). Pengaruh Model Pembelajaran Berbasis Proyek Terhadap Kreativitas Mahasiswa Pada Pembelajaran. Jurnal Pendidikan Dan Pembelajaran Sains Indonesia (JPPSI), 2(1), 47–58.
Copyright (c) 2022 Mochammad Maulana Trianggono, Moh Usman Kurniawan, Firman Ashadi

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal allows anyone to compose, correct, and do derivative works, even for commercial purposes, as long as they credit for the original work. This license is the freest. It is recommended for maximum distribution and use of licensed material.
The submitted paper is assumed not to contain any proprietary materials that are not protected by patent rights or patent applications; The responsibility for technical content and protection of proprietary materials rests with the authors and their organizations and not the responsibility of journal or its editorial staff. The primary (first/appropriate) author is responsible for ensuring that the article has been viewed and approved by all other authors. The author's responsibility is to obtain all necessary copyright waivers to use any copyrighted material in the manuscript before submission.
Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work. Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work.
In developing strategy and setting priorities Jurnal Pendidikan, Sains dan Teknologi recognize that free access is better than priced access, libre access is better than free access, and libre under CC-BY-SA or the equivalent is better than libre under more restrictive open licenses. We should achieve what we can when we can. We should not delay achieving free in order to achieve libre, and we should not stop with free when we can achieve libre.
Jurnal Pendidikan, Sains dan Teknologi is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
You are free to:
- Share a copy and redistribute the material in any medium or format
- Adapt a remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.