THE IMPLEMENTATION OF GAME BASED LEARNING (GBL) METHOD TO IMPROVE EFL STUDENTS’ VOCABULARY MASTERY
Abstract
This study was aimed to evaluate the implementation of Game-Based Learning (GBL) method to improve EFL students vocabulary mastery at SMPN Satu Atap 1 Katingan Hilir. The researcher chose class VII students totaling 23 as the subjects, and the informant was one English teacher. The research method employed was qualitative descriptive, enabling the researcher to gain in-depth insights into the effectiveness of GBL in improving the English vocabulary mastery of the students. Data was collected through observation, questionnaires, and interviews with English teachers involved in the teaching process. This data was used to evaluate the implementation of GBL in three phases: pre-teaching, while teaching, and post-teaching. The finding indicated that the implementation of Game-Based Learning (GBL) methods was effective in improving English vocabulary mastery EFL students at SMPN Satu Atap 1 Katingan Hilir. This indicated that a more interactive and enjoyable approach to learning addressed the previous weakness in English vocabulary mastery. The data analysis results demonstrated a substantial improvement in students' vocabulary mastery after they participated in learning sessions using the GBL method. Presenting learning material in the form of engaging games had the capability to improve students' learning interest, thus motivating them to actively participate and interact within the learning environment. Therefore, method GBL could be regarded as an effective alternative in designing enjoyable and efficient teaching strategies to improve EFL students' vocabulary mastery.
Downloads
References
Afzal, N. (2019). A Study on Vocabulary-Learning Problems Encountered by BA English Majors at the University Level of Education. Arab World English Journal, 10(3), 81–98. https://doi.org/10.24093/awej/vol10no3.6
Akrimah, R. Y., Nainggolan, F., & Sinaga, T. (2017). TEACHING VOCABULARY THROUGH PICTIONARY GAME TO THE FIRST GRADE OF SMPN 1 WAY TUBA.
Alizadeh, I. (2016). Vocabulary Teaching Techniques: A Review of Common Practices. International Journal of Research in English Education, 1(1).
Alqahtani, M. (2015). The importance of vocabulary in language learning and how to be taught. International Journal of Teaching and Education, III(3), 21–34. https://doi.org/10.20472/TE.2015.3.3.002
Anik Sugiani, K. (2023). PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG. EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi, 10(2), 457–474. https://doi.org/10.47668/edusaintek.v10i2.770
Daar, G. F. (2020). PROBLEMS OF ENGLISH LANGUAGE LEARNING IN CONTEXT.
Ghazy, A., Wajdi, M., Sada, C., & Ikhsanudin, I. (2021). The use of game-based learning in English class. Journal of Applied Studies in Language, 5(1), 67–78. https://doi.org/10.31940/jasl.v5i1.2400
Keodara, K. (2019). THE IMPLEMENTATION OF GAME-BASED LEARNING TO IMPROVE IN ENGLISH IN CAMBODIA.
Maharantau, R. (2015). A CASE STUDY ABOUT THE LACK OF STUDENTS’ INTEREST IN LEARNING ENGLISH. SMK MUHAMMADIYAH 2 KEDIRI.
Mupa, P., & Chinooneka, T. I. (2015). Factors contributing to ineffective teaching and learning in primary schools: Why are schools in decadence? Journal of Education and Practice.
Nurvitasari, N., Jaya, F., & Seituni, S. (2022). PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SISWA. EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi, 8(2), 257–267. https://doi.org/10.47668/edusaintek.v8i2.344
Pan, L., Tlili, A., Li, J., Jiang, F., Shi, G., Yu, H., & Yang, J. (2021). How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method. Frontiers in Psychology, 12, 749837. https://doi.org/10.3389/fpsyg.2021.749837
Rumbouw, O. (2021). The Communicative Language Teaching and Students’ Vocabulary Memorizing Improvement: A Library Research. 4(1).
Sabarun, Widiati, U., Suryati, N., & Hajimia, H. (2023). Exploring the Effectiveness of Graphic Organizers on EFL Learners’ Writing Performance Across Different Learning Style Preference and Gender at Higher Education. Journal of Higher Education Theory and Practice, 23(16). https://doi.org/10.33423/jhetp.v23i16.6463
Sabarun, Widiati, U., Suryati, N., & Azman, M. N. A. (2023). Measuring the Effect of Learning Style Preference on Learners’ Argumentative Essay Writing Across Different Writing Strategies. Journal of Higher Education Theory and Practice, 23(5). https://doi.org/10.33423/jhetp.v23i5.5935
Sopian, A. (2016). TUGAS, PERAN, DAN FUNGSI GURU DALAM PENDIDIKAN. Raudhah Proud To Be Professionals : Jurnal Tarbiyah Islamiyah, 1(1), 88–97. https://doi.org/10.48094/raudhah.v1i1.10
Susanto, A., & Halim. (2016). English Vocabulary Acquisition through Vocabulary Learning Strategy and Socio-Educational Factors: A Review.
Yangambi, M. W. (2022). Improving Teaching and Learning in Students with Deficient Language Mastery. Creative Education, 13(02), 366–392. https://doi.org/10.4236/ce.2022.132022
Yee, L. Y., & Aziz, A. A. (2022). Rescue Yonna: Game-based Learning in Enhancing Secondary 4 Students’ English Vocabulary.
Copyright (c) 2024 Nurul Hidayah, Sabarun Sabarun, Hesty Widiastuty
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Jurnal allows anyone to compose, correct, and do derivative works, even for commercial purposes, as long as they credit for the original work. This license is the freest. It is recommended for maximum distribution and use of licensed material.
The submitted paper is assumed not to contain any proprietary materials that are not protected by patent rights or patent applications; The responsibility for technical content and protection of proprietary materials rests with the authors and their organizations and not the responsibility of journal or its editorial staff. The primary (first/appropriate) author is responsible for ensuring that the article has been viewed and approved by all other authors. The author's responsibility is to obtain all necessary copyright waivers to use any copyrighted material in the manuscript before submission.
Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work. Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work.
In developing strategy and setting priorities Jurnal Pendidikan, Sains dan Teknologi recognize that free access is better than priced access, libre access is better than free access, and libre under CC-BY-SA or the equivalent is better than libre under more restrictive open licenses. We should achieve what we can when we can. We should not delay achieving free in order to achieve libre, and we should not stop with free when we can achieve libre.
Jurnal Pendidikan, Sains dan Teknologi is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
You are free to:
- Share a copy and redistribute the material in any medium or format
- Adapt a remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.