EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK <p>The purpose of this journal publication is to spread conceptual thoughts or ideas and research results that have been achieved in the field of education. Writing forms favour the reader's ease to see the applied research methods, processing and data analysis, discussion of the main theories underlying, and recommendations submitted based on the results of the study.<br>Focus and Scope:<br>Research on Education,&nbsp;Literature Review on Education,&nbsp;Qualitative, Quantitative and Mix Method,&nbsp;Development and implementation of learning models,&nbsp;Development of teaching materials,&nbsp;Instructional Technology,&nbsp;Policy Analysis of Education,&nbsp;Online Learning,&nbsp;Media for Learning,&nbsp;Instructional Strategy and Model for Learning&nbsp;</p> STKIP PGRI Situbondo en-US EDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi 1858-005X <p>Jurnal allows anyone to compose, correct, and do derivative works, even for commercial purposes, as long as they credit for the original work. This license is the freest. It is recommended for maximum distribution and use of licensed material.</p> <p>The submitted paper is assumed not to contain any proprietary materials that are not protected by patent rights or patent applications; The responsibility for technical content and protection of proprietary materials rests with the authors and their organizations and not the responsibility of journal or its editorial staff. The primary (first/appropriate) author is responsible for ensuring that the article has been viewed and approved by all other authors. The author's responsibility is to obtain all necessary copyright waivers to use any copyrighted material in the manuscript before submission.</p> <p>Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA&nbsp; or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work. Jurnal Pendidikan, Sains dan Teknologi allows the author(s) to hold the copyright without restrictions and allow the author(s) to retain publishing rights without restrictions. Jurnal Pendidikan, Sains dan Teknologi CC-BY-SA or an equivalent license as the optimal license for the publication, distribution, use, and reuse of scholarly work.<br>In developing strategy and setting priorities Jurnal Pendidikan, Sains dan Teknologi recognize that free access is better than priced access, libre access is better than free access, and libre under CC-BY-SA or the equivalent is better than libre under more restrictive open licenses. We should achieve what we can when we can. We should not delay achieving free in order to achieve libre, and we should not stop with free when we can achieve libre.</p> <p>&nbsp;<br>Jurnal Pendidikan, Sains dan Teknologi is licensed under a&nbsp;<a href="http://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International License</a>.</p> <p><strong>You are free to:</strong></p> <ul> <li class="show"><strong>Share</strong>&nbsp;a copy and redistribute the material in any medium or format</li> <li class="show"><strong>Adapt</strong>&nbsp;a remix, transform, and build upon the material for any purpose, even commercially.</li> <li class="show">The licensor cannot revoke these freedoms as long as you follow the license terms.</li> </ul> PENGEMBANGAN GAME EDUKASI MATEMATIKA MATERI PECAHAN MENGGUNAKAN MODEL ADDIE https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/2275 <p>Perkembangan teknologi informasi dan komunikasi mendorong pemanfaatan media pembelajaran digital yang lebih interaktif dalam proses pembelajaran. Salah satu materi matematika yang masih dianggap sulit oleh siswa sekolah dasar adalah materi pecahan karena sifatnya yang abstrak. Selain itu, penggunaan media pembelajaran yang kurang variatif dapat menyebabkan rendahnya motivasi dan pemahaman siswa terhadap materi yang dipelajari. Penelitian ini bertujuan untuk mengembangkan game edukasi matematika materi pecahan berbasis cerita rakyat sebagai media pendukung pembelajaran. Metode yang digunakan adalah model pengembangan ADDIE yang terdiri dari Analysis, Design, Development, Implementation, dan Evaluation. Game dikembangkan menggunakan Unity versi 2022.3.50f1 dengan bahasa pemograman C#. Integrasi cerita rakyat digunakan sebagai narasi permainan untuk menghubungkan materi, gameplay, dan soal pada setiap levelnya. Evaluasi aplikasi dilakukan menggunakan metode black box testing untuk mengetahui kesesuaian fungsi sitem dengan rancangan yang telah dibuat. Hasil pengujian menunjukkan bahwa seluruh fitur aplikasi dapat berjalan sesuai dengan fungsi yang diharapkan tanpa ditemukan kesalahan pada skenario pengujian yang dilakukan. Dengan demikian, game edukasi matematika materi pecahan berbasis cerita rakyat yang dikembangkan telah memenuhi kebutuhan fungssional dan dapat digunakan sebagai media pendukung pembelajaran matematika.</p> Muhammad Imada Farza Sheila Nurul Huda ##submission.copyrightStatement## http://creativecommons.org/licenses/by-sa/4.0 2026-09-01 2026-09-01 13 2 10.47668/edusaintek.v13i2.2275