https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/issue/feedEDUSAINTEK: Jurnal Pendidikan, Sains dan Teknologi2025-03-25T21:49:47+07:00Dr. Miftahus Surur, M.Pdsurur.miftah99@gmail.comOpen Journal Systems<p>The purpose of this journal publication is to spread conceptual thoughts or ideas and research results that have been achieved in the field of education. Writing forms favour the reader's ease to see the applied research methods, processing and data analysis, discussion of the main theories underlying, and recommendations submitted based on the results of the study.<br>Focus and Scope:<br>Research on Education, Literature Review on Education, Qualitative, Quantitative and Mix Method, Development and implementation of learning models, Development of teaching materials, Instructional Technology, Policy Analysis of Education, Online Learning, Media for Learning, Instructional Strategy and Model for Learning </p>https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1720PENGARUH MODUL AJAR IPA BERBASIS PROBLEM BASED LEARNING TERHADAP KEMAMPUAN PEMECAHAN MASALAH SISWA KELAS IX SMP NEGERI 4 MANDREHE UTARA2025-02-09T21:43:29+07:00Lusia Zebualusizebua01@gmail.comAgnes Renostini Harefalusizebua01@gmail.comDesman Telaumbanualusizebua01@gmail.comToroziduhu Waruwulusizebua01@gmail.com<p>Penelitian ini dilatar belakangi oleh rendahnya kemampuan peserta didik dalam memecahkan masalah yang dibahas dalam pembelajaran IPA<em>, </em>kurangnya sumber bahan belajar peserta didik, dan nilai rata-rata hasil belajar peserta didik masih dalam kriteria cukup. Tujuan penelitian: (1) Mengetahui nilai rata-rata kemampuan pemecahan masalah peserta didik di kelas kontrol, (2) Mengetahui nilai rata-rata kemampuan pemecahan masalah peserta didik di kelas eksperimen dengan menggunakan modul ajar IPA berbasis <em>Problem Based Learning</em>, (3) Menentukan ada tidaknya pengaruh modul ajar IPA berbasis <em>Problem Based Learning</em> terhadap kemampuan pemecahan masalah. Metode penelitian yang digunakan adalah metode kuantitatif dengan desain <em>quasy eksperimen</em>. Populasi penelitian yaitu peserta didik kelas IX dengan jumlah 38 orang. Instrumen penelitian yang digunakan yaitu tes hasil belajar. Hasil penelitian: (1) Nilai rata-rata kemampuan pemecahan masalah peserta didik di kelas kontrol pada tes akhir yaitu 67,50 dengan kriteria cukup. (2) Nilai rata-rata kemampuan pemecahan masalah peserta didik di kelas eksperimen dengan menggunakan modul ajar IPA berbasis <em>Problem Based Learning</em> pada tes akhir yaitu 80,39 dengan kriteria baik. (3) Hasil uji hipotesis diperoleh nilai t<sub>hitung</sub> = 4,576 dan nilai t<sub>tabel</sub> sebesar 1,689 karena nilai t<sub>hitung</sub> = 4,576 lebih besar dari nilai t<sub>tabel</sub> = 1,680 maka terima H<sub>a</sub> dan tolak H<sub>0</sub> yang artinya “ada pengaruh modul ajar IPA berbasis <em>Problem Based Learning</em> terhadap kemampuan pemecahan masalah SMP Negeri 4 Mandrehe Utara” pada taraf signifikan adalah 5% (α=0,05)</p>2025-02-09T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1644MANAJEMEN PEMBEKALAN ENTREPRENEURSHIP DALAM MEMBENTUK JIWA WIRAUSAHA MUDA YANG KOMPETITIF, KREATIF, DAN INOVATIF2025-02-14T21:44:36+07:00Irham Fadhilarickyyoseptry@uninus.ac.idSugeng Pujionorickyyoseptry@uninus.ac.idAchmad Yakhsyallahrickyyoseptry@uninus.ac.idR. Muhammad Misbahudinrickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.idIqbaal Firmansyamrickyyoseptry@uninus.ac.idCecep Jaenudinrickyyoseptry@uninus.ac.id<p>manajemen pembekalan entrepreneurship yang efektif dalam membentuk jiwa wirausaha muda yang kompetitif, kreatif, dan inovatif. Fokus penelitian dibatasi pada proses dan output manajemen pembekalan, yang mencakup perencanaan, pengorganisasian, pelaksanaan, dan evaluasi program pembekalan entrepreneurship. Melalui pendekatan yang terstruktur, penelitian ini mengidentifikasi kebutuhan pasar terkait kompetensi kewirausahaan dan mengevaluasi program pembekalan yang ada. Hasil penelitian diharapkan dapat memberikan kontribusi teoritis dalam pengembangan manajemen pendidikan serta manfaat praktis bagi lembaga pendidikan, pengambil kebijakan, calon wirausaha muda, dan pelaku industri. Program ini juga dirancang untuk meningkatkan pengetahuan dan keterampilan peserta, khususnya dalam bidang kopi dan barista, sehingga mereka dapat berkontribusi pada pembangunan ekonomi dan menciptakan ekosistem kewirausahaan yang inovatif. Dengan demikian, penelitian ini berperan penting dalam mempersiapkan generasi muda untuk menghadapi tantangan di dunia usaha dan meningkatkan daya saing mereka di pasar.</p>2025-02-14T14:43:55+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1643PERAN ORANG TUA DALAM MENINGKATKAN HUBUNGAN EMOSIONAL UNTUK MENCEGAH DEGRADASI MORAL PESERTA DIDIK SMK WIRAKARYA 2 CIPARA2025-02-14T21:44:37+07:00Fitria Faizah Hilmanrickyyoseptry@uninus.ac.idNia Kaniasihrickyyoseptry@uninus.ac.idNursyifa Aprillia Dewirickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.id<p>Pengabdian masyarakat yang dilaksanakan di SMK Wirakarya 2 bertujuan untuk mencegah degradasi moral peserta didik melalui pendekatan yang bertahap dan berkelanjutan. Pihak sekolah menyadari pentingnya program-program yang mendukung pencegahan degradasi moral, salah satunya adalah inisiasi program sekolah yang berfokus pada hal tersebut. Selain itu, program parenting untuk orang tua diperkenalkan sebagai langkah strategis untuk mendukung perkembangan moral peserta didik. Orang tua diharapkan aktif terlibat dalam proses tumbuh kembang anak dengan menanamkan akhlak sejak dini. Pada usia remaja, khususnya saat anak berada di tingkat SMK, hubungan emosional antara orang tua dan anak harus terus dijaga melalui komunikasi yang baik, kedekatan, dan penyelesaian masalah bersama. Hal ini menunjukkan bahwa kolaborasi antara sekolah dan orang tua memiliki peran penting dalam membangun moral peserta didik.</p>2025-02-13T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1496FENOMENA URBAN HEAT ISLAND DI KOTA BANDUNG2025-02-15T08:07:04+07:00Gildan Kantona Hamdanigkantona@gmail.comViona Dika Rikumahuvionadika56@gmail.comFabio Esa Putrafabioesaput@gmail.comChivilya Unyunychivilya@gmail.com<p>The Urban Heat Island (UHI) phenomenon is defined as an increase in temperature in urban areas that is higher than the temperature in surrounding rural areas. In Indonesia, Bandung Municipality is one of the urban areas that is indicated to experience an increase in surface temperature due to the rapid pace of development. Therefore, this study will review the existing literature on the phenomenon of UHI. Subsequently, the phenomenon is identified through an examination of the spatial pattern of surface temperature and vegetation density values in Bandung Municipality. The analysis was conducted using Landsat 8 images, which were then processed with a GIS program to generate Land Surface Temperature (LST) maps and Normalized Difference Vegetation Index (NDVI) maps. The results of this study indicate that Bandung Municipality experienced an increase in surface temperature from 2018 to 2022. This finding aligns with the observed reduction in vegetation density in Bandung City in 2022. Additionally, the rise in population and anthropogenic activities in urban areas contribute to the observed increase in surface temperature in Bandung Municipality.</p>2025-02-14T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1585IMPLEMENTASI KEWIRAUSAHAAN BERBASIS TEKNOLOGI INFORMASI DAN LITERASI BAHASA INGGRIS DALAM MENINGKATKAN KOMPETENSI LULUSAN SMK NEGERI 1 CIBADAK SUKABUMI2025-02-14T21:44:35+07:00Ricky Yoseptryrickyyoseptry@uninus.ac.idTimur Irianitimur.iriani@gmail.comTatang Sutarjotatenjaco09@gmail.comBarri Mochamad BurhanBarryburhany@gmail.com<p>In the era of disruption, marked by a significant phenomenon of rapid change and characterized by the Industrial Revolution 4.0 and Society 5.0, there has been a profound impact on the workforce, particularly in West Java Province. This aligns with a groundbreaking regulation by the provincial government concerning the establishment of Vocational High Schools (SMK), currently totaling 2,905, and Job Training Institutions (LPK), amounting to 3,170. The primary aim is to create a productive workforce and reduce unemployment rates. This community service activity was conducted at SMKN 1 Cibadak, Sukabumi Regency. The goal of the program was to enhance the knowledge and skills of students at SMKN 1 Cibadak, shaping a resilient and competitive younger generation in the workforce (DUDIKA). The program also sought to develop students' self-potential, creativity, and entrepreneurial character through improved Information Technology competencies and English literacy. The <strong>Learning Journey Canvas</strong> method was utilized to design and visualize the learning process, while simulation techniques were employed for IT-based English literacy and entrepreneurship training. The expected outcome is that students of SMKN 1 Cibadak, Sukabumi Regency, will acquire proficient entrepreneurial knowledge and skills, enabling them to compete and adapt within DUDIKA. Additionally, they are expected to develop their potential, creativity, and entrepreneurial character while effectively utilizing Information Technology and English proficiency to support their readiness for work, further studies, or entrepreneurship (BMW)</p>2025-02-14T20:26:20+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1688PENGEMBANGAN BAHAN AJAR E-BOOK PRAKTIKUM AKUNTANSI LEMBAGA/INSTANSI PEMERINTAHAN BERBASIS ANDROID DENGAN PENDEKATAN PROBLEM BASED LEARNING SEBAGAI SUMBER BELAJAR ALTERNATIF2025-02-18T21:44:43+07:00Ayun Multianaayun.18039@mhs.unesa.ac.idMoh. Danang Bahtiaryun.18031@mhs.unesa.ac.id<p>The achievement of learning objectives is supported by using appropriate teaching materials. E-books, a type of digital teaching material that utilizes technology in the field of education, can be used as an alternative to improve learning outcomes. This study aims to create an android-based teaching material product using a problem-based learning approach (Problem-Based Learning) for accounting practicum material for government institutions or agencies, analyze whether teaching materials are feasible to use, and analyze how students respond to the teaching materials developed. The type of research used is the R&D (Research and Development) model with the 4D model developed by Thiagarajan, Semmel, and Semmel. This model consists of four stages: defining, designing, developing, and disseminating." There was no dissemination stage in this study due to researcher limitations. Quantitative and qualitative analysis were used to classify different types of data. The results showed that the criteria obtained were very feasible based on the average results of the feasibility of the material, linguistic, and graphical aspects of the experts' validation. The results of product trials on students in class XI of Financial and Institutional Accounting Vocational Schools reached very well-understood criteria.</p> <p> </p>2025-02-18T11:34:18+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1667MANAJEMEN PENDIDIKAN KARAKTER BERBASIS KEARIFAN LOKAL MELALUI BUDAYA SUNDA DEGUNGAN PADA PROYEK PENGUATAN PROFIL PELAJAR PANCASILA DI SDN MARGALUYU KECAMATAN CUGENANG2025-02-19T21:44:54+07:00Novi Silvia Mulyanirickyyoseptry@uninus.ac.idCahyanti Yuni Astutirickyyoseptry@uninus.ac.idMirawati Mirawatirickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.id<p>This study aims to describe the implementation of character education management based on the Sundanese Degungan culture at SDN Margaluyu, Cugenang District. The research uses a qualitative approach with a descriptive method, enabling an in-depth understanding of the planning, implementation, and impact of applying the Sundanese Degungan culture on strengthening students' character. Data were collected through observation, in-depth interviews, and document studies, gathering information from various sources, such as the school principal, teachers, and students. The results show that the application of Sundanese Degungan culture at SDN Margaluyu has a positive impact on strengthening students' character, particularly in the dimensions of gotong royong (mutual cooperation), creativity, and independence. The character education management process involves various parties and is carried out in an environment that supports the formation of character in line with local values. The data were analyzed through data reduction, data presentation, and conclusion drawing to provide an accurate description of the implementation of character education based on local culture at the school</p>2025-02-19T10:13:58+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1651EXPLORING TIKTOK FOR ENHANCING SECONDARY SCHOOL STUDENTS' UNDERSTANDING OF LEARNING GRAMMAR: A QUALITATIVE STUDY2025-02-19T21:44:54+07:00Yuliana Rachmawatiyuravrilla@gmail.comSt. Shabibatul Rohmahshabibatul.rohmah@untag.banyuwangi.ac.id<p>Linguistic proficiency in grammar constitutes a critical element of communicative competence, enabling precise and nuanced verbal expression. Consequently, grammar learning within Indonesian educational frameworks represents a pivotal pedagogical objective integrated into curricular design for secondary school students, particularly through qualitative approaches in educational technology and social media phenomenon study. However, there are still many intermediate students who still have difficulty understand learning grammar. TikTok is the solution to become a grammar learning preference, almost all students use TikTok. The research uses qualitative methods that focus on the study of phenomena. Data collection uses observation, reflective journals, interviews, and document analysis. The findings reveal that students perceive TikTok as a highly engaging and enjoyable medium for learning grammar. The platform's short, visually appealing, and interactive videos enable students to grasp grammatical concepts more effectively in a relaxed and informal environment. Additionally, students reported an increase in motivation and confidence in applying grammar rules in both written and spoken English. These insights suggest that TikTok can serve as a valuable supplementary tool for grammar education, fostering independent learning and improving overall language proficiency in a digital age.</p>2025-02-19T11:23:05+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1660IMPLEMENTASI PROGRAM SMK PUSAT KEUNGGULAN (SMK PK) MELALUI DUNIA INDUSTRI DAN DUNIA KERJA (IDUKA) DI SMK NEGERI PERTANIAN PEMBANGUNAN CIANJUR2025-02-19T21:44:53+07:00Yosal Iriantararickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.idAli Ma’murrickyyoseptry@uninus.ac.idDinar Dariahrickyyoseptry@uninus.ac.idSani Nuranirickyyoseptry@uninus.ac.idEka Prasetiawatirickyyoseptry@uninus.ac.idNina Jamilahrickyyoseptry@uninus.ac.id<p> The SMK Centre of Excellence program present aims to produce competent and highlighted graduates by the working world of its competent graduates can be superior to its discretion. This study is a qualitative approach. A qualitative approach is a research method that describes the object of research by the obtained in the field to obtain maximum results, this study uses data collection techniques of observation, interviews, and documentation as a reference to obtain the desired results. The result of this research is (1)SMKN PP Cianjurimplement eight vocational programs excellence centers by cooperating with IDUKI, speakers from the branch of education department of Region VI, University of Bandung, and BMTI as the companion of vocational center of excellence. As well as using methods adapted to the type of activity. (2) partners who cooperate with SMKN PP Cianjur CV. Dejee fish, PT Suritani Pemuka, BBPBAT Sukabumi, BBPPMPV Cianjur, Pt. Aquatech Indo, Jd Grosir, Poktan Titipan Ilahi, Poktan Tani Makmur The form of cooperation between schools and partners such as link and match cooperation, teacher training, implementation of competency test, and absorption of graduation. (3)the impact of the vocational program center of excellence is the increasing number of teachers who have certificates, of Competence, Improve the facilities and infrastructure of IDUKA standards, can use the digital platform, and can increase partnership with IDUKA.</p>2025-02-19T12:38:17+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1661STRATEGI PENGGUNAAN MODEL PEMBELAJARAN DIGITAL UNTUK MENINGKATKAN KOMPETENSI GURU DI SDN DEWI SARTIKA2025-02-24T21:45:39+07:00Lastri Lestiawatirickyyoseptry@uninus.ac.idYosal Iriantararickyyoseptry@uninus.ac.idRicky Yoseptririckyyoseptry@uninus.ac.idArief Nur Afghanrickyyoseptry@uninus.ac.idAri Kukuh Kuntaririckyyoseptry@uninus.ac.idAni Nurbainirickyyoseptry@uninus.ac.id<p>Technological advances have brought significant changes to the world of education, including at the elementary school level. This article discusses strategies for using digital learning models to improve teacher competency at SDN Dewi Sartika. By integrating technology into the learning process, teachers' pedagogical and professional competence is hoped to increase significantly. This research uses a qualitative descriptive method with data obtained through interviews, observation and literature study. The research results show that the application of digital learning models, such as the Learning Management System (LMS), learning videos, and interactive applications, can effectively support teacher competency development. However, there are several challenges in implementing this model, such as limited technological infrastructure, lack of digital literacy among some teachers, and resistance to changes in traditional learning methods. To overcome these obstacles, ongoing support is needed in providing technological facilities, relevant training programs, and school policies that support the development of digital-based teacher competencies. In conclusion, the digital learning model is an innovative solution that can help the development of teacher competency at SDN Dewi Sartika. With the proper implementation strategy, this model improves the quality of learning and equips teachers with relevant skills in the digital transformation era. This research recommends strengthening collaboration between schools, teachers and stakeholders to ensure the sustainability of the implementation of digital learning models.</p>2025-02-24T10:53:51+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1455PERAN PENDIDIKAN DALAM PENGEMBANGAN LITERASI DIGITAL2025-02-24T21:45:39+07:00Lutfiyatul Kamaliahlutviatul10@gmail.comCholifatur Rosidahlutviatul10@gmail.comIkmal Diva Talentalutviatul10@gmail.comEma Ariestiyanilutviatul10@gmail.comAgusti Restu Utamilutviatul10@gmail.com<p><strong>Abstrak:</strong> The Industrial Revolution era 4.0 is characterized by low-speed technological advances driven by artificial intelligence, or AI (Artificial Intelligence). Books are usually considered the main teaching medium used in the field of education. Reading is one way to gain self-awareness and understand existing texts. However, we must admit that the literacy level in Indonesia is currently still quite low. The current situation in Indonesia is a serious matter that we must discuss together. The low interest in reading is backward in quality and the quality of education in Indonesia tends to decline. The purpose of this study is to understand the role of education in the development of digital literacy. The research design used in this study is a qualitative approach using a descriptive method. The findings of this study show that students are quite proficient in using digital media, such as reading Wattpad, watching web cartoons, or completing assignments. Thus, this research was made, so that in the future digital literacy will be able to provide accurate knowledge, insights, and information for readers.</p> <p> </p>2025-02-24T11:57:33+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1639MEMBANGUN MENTAL WIRAUSAHA DI KALANGAN SISWA SMKN 1 CIBADAK UNTUK MASA DEPAN YANG MANDIRI2025-03-03T21:46:20+07:00Ricky Yoseptryrickyyoseptry@uninus.ac.idNitro Nitrorickyyoseptry@uninus.ac.idErwin Sunandar Lubisrickyyoseptry@uninus.ac.idIwan Iwanrickyyoseptry@uninus.ac.id<p>Kewirausahaan merupakan salah satu pilar penting dalam menciptakan kemandirian ekonomi di masyarakat. Program Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk membangun mental wirausaha di kalangan siswa SMKN 1 Cibadak, guna mempersiapkan mereka menjadi individu yang mandiri dan berdaya saing setelah lulus. Kegiatan ini melibatkan serangkaian pelatihan dan pendampingan yang meliputi pengenalan dasar kewirausahaan, pengembangan keterampilan kreatif dan inovatif, serta simulasi pengelolaan usaha. Melalui metode pendekatan partisipatif, program ini melibatkan siswa secara aktif dalam proses belajar, mulai dari identifikasi peluang bisnis hingga perencanaan dan eksekusi ide usaha. Selain itu, diberikan pula penguatan nilai-nilai kepemimpinan, keberanian mengambil risiko, dan pemecahan masalah sebagai elemen kunci dalam membangun mental wirausaha. Hasil dari kegiatan ini menunjukkan adanya peningkatan signifikan dalam pemahaman siswa terhadap konsep kewirausahaan, serta munculnya motivasi dan keberanian untuk memulai usaha. Program ini diharapkan menjadi model pengembangan kewirausahaan di tingkat pendidikan menengah kejuruan yang dapat direplikasi di sekolah lain. Dengan demikian, siswa SMKN 1 Cibadak dapat berkontribusi lebih besar dalam menggerakkan ekonomi lokal dan nasional di masa depan.</p>2025-03-03T08:31:11+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1668KEPEMIMPINAN PARTISIPATIF DALAM MEMBANGUN BUDAYA SEKOLAH YANG EFEKTIF DI SEKOLAH DASAR2025-03-03T21:46:20+07:00Yusep Saripudinrickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.idYosal Iriantararickyyoseptry@uninus.ac.idTini Kartinirickyyoseptry@uninus.ac.idAnisusulawati Anisusulawatirickyyoseptry@uninus.ac.idAna Nurjanahrickyyoseptry@uninus.ac.id<p>The results of the preliminary study show that SDN Sukawangi 2, as a basic education institution, is faced with challenges in building an effective organizational culture. Various factors such as management, communication between staff, involvement of teachers and staff in the decision-making process, and interaction with students still lack the implementation of leadership that is able to empower all school members to achieve common goals. This research aims to explore how participative leadership can build an effective school culture at SDN Sukawangi 2. This research uses qualitative methods using ethnographic techniques, case studies, document studies, observation or observations. Based on the results of research conducted through observations, interviews and documentation studies, it can be concluded that the participative leadership implemented by the school principal has succeeded in creating a school environment that is collaborative, inclusive and supports an effective learning process. Active participation from the entire school community, open communication, solid collaboration, involvement in every aspect of school management, and participatory decision making.</p>2025-03-03T08:50:56+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1229IMPLEMENTASI MODUL PEMBELAJARAN INTERAKTIF BERBASIS WEBSITE HYPER TEXT MARKUP LANGUAGE 5 SMK INFORMATIKA CIPUTAT2025-03-03T21:46:19+07:00Fajar Tri Laksanafajartri306@gmail.comMahbubul Wathonimahbubul.wathoni@umj.ac.idAdi Alamadi.alam@umj.ac.idYasin Efendiyasin.efendi@gmail.com<p>Proses pembelajaran belum berlangsung secara interaktif dalam penyajian media serta bahan ajar interaktif masih terbatas serta tidak variatif karena hanya mengacu kepada modul buku LKS. Penelitian ini bertujuan untuk menghasilkan modul pembelajaran interaktif berbasis <em>website</em> <em>hyper text markup language</em> (HTML5) sebagai variasi pembelajaran dan pemahaman konsep pada materi Sistem Operasi Jaringan kelas XI Teknik Komputer dan Jaringan SMK Informatika Ciputat. Metodologi penelitian menggunakan Research and Development (R&D) dengan model pengembangan ADDIE. Hasil penelitian sebagai berikut: kevalidan media yaitu 76% dengan kategori “valid”, kevalidan materi 90% dengan kategori “sangat valid”. Hasil kepraktisan yang diperoleh untuk angket respon guru yaitu 94% terkategori “sangat praktis”, hasil angket respon siswa melalui tiga tahapan yaitu 89,96% terkategori “sangat praktis”. Berdasarkan data tersebut dapat disimpulkan bahwa modul pembelajaran interaktif berbasis <em>website</em> HTML5 SMK Informatika Ciputat layak digunakan dan dapat menunjang proses pembelajaran disekolah.</p>2025-03-03T09:17:54+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1344FLIPBOOK MATEMATIKA DENGAN MEMANFAATKAN HEYZINE2025-03-03T21:46:18+07:00Fitria Khasanahfitriakhasanah.mail@gmail.comKhurotul A’yunqurrotulayun133@gmail.comLailatul Maghfirohla.lailatulm@gmail.comYunita Oktavia Wulandariyunita@wisnuwardhana.ac.id<p>Perkembangan teknologi serta ilmu pengetahuan pada waktu ini sangat pesat sehingga mengakibatkan terciptanya banyak pembaharuan dan pemanfaatan dari hasil-hasil teknologi yang dikehidupan sehari-hari dapat mempermudah dan mendukung dalam melaksanakan kegiatan khususnya pada aktivitas pembelajaran. Dengan adanya tampilan yang lebih menarik dari media pembelajaran atau alat peraga yang digunakan dalam proses pembelajaran akan membuat siswa menjadi semakin termotivasi untuk belajar sebagai akibatnya dapat mempengaruhi hasil belajar siswa menjadi lebih baik. Masa pandemi menuntut pembelajaran siswa dilaksanakan secara jarak jauh, bahkan pasca pandemi pun beberapa kegiatan pembelajaran masih memanfaatkan media berbasis IT. Pada penelitian ini menggunakan metode pengembangan dimana dalam menganalisa data mengginakan metode deskriptif kualitatif. Teknik atau prosedur pengumpulan data menggunakan angket atau kuesionar Dimana tujuan kuisioner dipergunakan buat menggali respon siswa terhadap media pembelajaran yang dikembangkan berupa Flipbook Matematika serta untuk melihat sisi kepraktisan dari media pembelajaran yang dikembangkan tersebut. Subjek yang digunakan dalam pelaksanaan uji coba terbatas dengan menggunakan teknik pengambilan sampel Purposive Sampling yaitu sampel yang memenuhi kriteria dalam penelitian. Subjek penelitian yang digunakan dalam uji coba terbatas yaitu siswa Sekolah Dasar (SD) di wilayah Kidangbang Wajak yang merupakan siswa bimbingan belajar Master Bimbel. Di daerah Kidangbang Wajak Kabupaten Malang terdapat beberapa Sekolah Dasar. Dari hasil Analisa angket yang telah diisi oleh siswa diperoleh kesimpulan bahwa Pengembangan media Pembelajaran Flipbook Matematika menerima kriteria sangat layak dikarenakan respon siswa terhadap peanfaatan Flipbook Matematika sebesar 92 %. Bahkan terdapat siswa yang ingin mengetahui bagaimana proses dalam pembuatan media pembelajaran tersebut.</p>2025-03-03T09:38:16+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1665IMPLEMENTASI PERENCANAAN STRATEJIK PEMBELAJARAN MELALUI PEMBELAJARAN BERDIFERENSIASI MENGGUNAKAN MEDIA BERBASIS TIK UNTUK MENINGKATKAN MINAT BELAJAR PESERTA DIDIK DIDIK2025-03-03T21:46:18+07:00Badri Zamanrickyyoseptry@uninus.ac.idAbuy Abuyrickyyoseptry@uninus.ac.idNelly Amaliarickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.idEnyi Masrukoyahrickyyoseptry@uninus.ac.idIra Setianirickyyoseptry@uninus.ac.id<p>This study aims to conduct an in-depth analysis and implement strategic learning planning through a differentiated learning approach by utilizing Information and Communication Technology (ICT)-based media to enhance students' learning interest. A case study was conducted in the Tegallega Cluster, Warungkondang Sub-district, Cianjur Regency, which includes several elementary schools with diverse student characteristics. This research is motivated by the problem of low student learning interest caused by the monotony of conventional teaching strategies and the limited use of media relevant to the digital era, which makes learning less engaging and fails to meet students' individual needs. This study uses a qualitative method with a descriptive approach. Data were collected through direct classroom observations, in-depth interviews with teachers and school principals, questionnaires for students and parents, and document studies related to previously implemented lesson plans. Data analysis was conducted thematically to explore patterns and the effectiveness of implementing a differentiated learning strategy designed based on students' varying abilities, learning styles, and interests. ICT-based media, such as interactive learning applications, educational videos, multimedia presentations, and online platforms like Learning Management Systems (LMS), were used as primary tools to support the learning process. The results of the study indicate that the implementation of differentiated learning using ICT-based media had a significant positive impact on increasing students' learning interest. The teachers involved in the study were able to develop more innovative and flexible lesson plans by adapting the content and approach based on the needs of students in heterogeneous classrooms. </p>2025-03-03T10:08:15+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1662STRATEGI MANAJEMEN KURIKULUM DALAM PENINGKATAN KUALITAS PENDIDIKAN2025-03-03T21:46:17+07:00Anu Nuraenirickyyoseptry@uninus.ac.idListia Rismayantirickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.idYosal Iriantararickyyoseptry@uninus.ac.idSisca Rachmawatirickyyoseptry@uninus.ac.idYudah Ardiansyahrickyyoseptry@uninus.ac.id<p>This study aims to analyze the curriculum management strategies implemented at SDN Puncak 2 in order to improve the quality of education. The research method used was a case study with a qualitative approach. Data were obtained through observation, in-depth interviews and documentation, which were then analyzed descriptively. The results show that SDN Puncak 2 implements several main strategies in curriculum management, including student needs-based planning, collaborative learning implementation and curriculum evaluation involving various stakeholders. These strategies are supported by the visionary leadership of the principal, the commitment of teachers in implementing learning, and the active involvement of parents and the community. The implementation of the strategy is proven to improve the quality of learning, marked by improved student learning outcomes and more structured learning activities. This study concludes that a directed and systematic curriculum management can be the key to success in improving the quality of education. The results of this study are expected to be a reference for other schools in managing the curriculum effectively and efficiently.</p>2025-03-03T10:33:48+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1549PERISTIWA PERANG BADAR: PERTEMPURAN BERSEJARAH YANG MENGUBAH ARAH PERADABAN ISLAM2025-03-13T14:06:00+07:00Nila sa'adahnila25saadah@gmail.comMuhammad rifa'irifaialfarisi23@gmail.comAhmad Fudholiahmadfudholi68@guru.sd.belajar.idNur Sani Azizatun Nikmahnursanitugumulyo507@gmail.comSyamsul Kurniawansyamsulkurniawan001@gmail.com<p>Pertempuran Badar adalah peristiwa penting dalam sejarah awal Islam yang memiliki karakter kompleks dan dampak luas terhadap dinamika sosial-keagamaan. Peristiwa ini terjadi pada tanggal 17 Ramadan tahun ke-2 Hijriah (13 Maret 624 Masehi) dan menjadi salah satu momen paling berpengaruh dalam pembentukan identitas komunitas Muslim. Penelitian ini mengadopsi pendekatan interdisipliner untuk mengeksplorasi aspek-aspek utama dari pertempuran tersebut, meliputi konteks sosial-politik, taktik militer, serta dampak psikologis dari konfrontasi antara 313 pejuang Muslim melawan 1.000 pasukan Quraisy. Dengan menggunakan metode kualitatif dan analisis sejarah kritis, penelitian ini berupaya memahami bagaimana Nabi Muhammad secara cerdas menggabungkan elemen spiritual dengan strategi militer. Beliau mampu mengubah kekurangan jumlah menjadi keunggulan strategis yang menentukan kemenangan. Temuan penelitian menunjukkan bahwa Pertempuran Badar tidak hanya sekadar peristiwa militer, melainkan juga katalis untuk transformasi sosial yang lebih besar. Pertempuran ini membantu membentuk ulang identitas kolektif umat Muslim, mengintegrasikan nilai-nilai kesetaraan, persatuan antar-suku, dan dedikasi spiritual sebagai fondasi komunitas. Selain itu, Pertempuran Badar meruntuhkan struktur sosial tradisional yang berbasis hierarki dan menggantikannya dengan sistem yang lebih egaliter. Signifikansi penelitian ini terletak pada kemampuannya untuk melampaui interpretasi sederhana terkait pertempuran tersebut, dengan menawarkan perspektif multidimensional yang lebih mendalam. Studi ini memberikan pemahaman yang lebih luas mengenai dinamika konflik, kepemimpinan yang visioner, serta pembentukan identitas keagamaan pada masa awal Islam.</p>2025-02-28T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1663PENERAPAN MODEL DISCOVERY LEARNING BERBASIS DIGITAL DALAM PEMBELAJARAN IPAS UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR2025-03-13T14:28:15+07:00Marfita Ike Prajayanamarfita131@guru.sd.belajar.idIfta Farihahiftafarihah013@gmail.comSiti Inganahinganah@umm.ac.id<p>Penggunaan teknologi digital dalam pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) pada topik sifat cahaya dapat meningkatkan motivasi serta pemahaman siswa. Penelitian ini dilakukan di kelas 5 SDN 4 Mendenrejo dengan menerapkan model Discovery Learning yang dipadukan dengan teknologi digital, seperti video pembelajaran, Chromebook, dan aplikasi Wordwall. Model ini mendorong siswa untuk secara mandiri menemukan konsep melalui eksplorasi dan interaksi aktif. Berdasarkan hasil observasi dan wawancara, video pembelajaran mempermudah siswa memahami konsep abstrak seperti sifat cahaya. Chromebook mendukung eksplorasi mandiri, meningkatkan kemandirian, serta menumbuhkan rasa tanggung jawab. Sementara itu, kuis interaktif Wordwall membantu memperkuat pemahaman konsep sekaligus meningkatkan keterlibatan siswa. Integrasi teknologi digital dalam model Discovery Learning terbukti efektif dalam meningkatkan motivasi, partisipasi aktif, dan pemahaman siswa. Penelitian ini membuktikan bahwa pendekatan ini dapat menciptakan pengalaman belajar yang bermakna dan menyenangkan.</p>2025-02-28T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1737ANALISIS KESULITAN BELAJAR SISWA DALAM PERUBAHAN KURIKULUM PADA PEMBELAJARAN IPA DI UPTD SMP NEGERI 1 GUNUNGSITOLI UTARA2025-03-13T14:44:11+07:00Ismi Andani Maruhawamaruhawaismi@gmail.comHardikupatu Gulomaruhawaismi@gmail.comNovelina Andriani Zegamaruhawaismi@gmail.comDesman Telaumbanuamaruhawaismi@gmail.com<p>Penelitian ini dilatar belakangi oleh siswa mengalami kesulitan belajar dalam memahami materi pelajaran IPA yang telah berbeda dari kurikulum sebelumnya, sebab materi yang diajarkan dalam Kurikulum Merdeka memiliki pendekatan yang berbeda, sehingga siswa membutuhkan waktu untuk menyesuaikan diri. Tujuan penelitian ini yaitu: (1) Untuk mengetahui kesulitan belajar yang dialami siswa dalam perubahan kurikulum pada pembelajaran IPA di UPTD SMP Negeri 1 Gunungsitoli Utara, (2) Untuk mengetahui faktor-faktor yang menyebabkan kesulitan belajar siswa dalam perubahan kurikulum pada pembelajaran IPA di UPTD SMP Negeri 1 Gunungsitoli Utara. Jenis penelitian yang digunakan adalah penelitian kualitatif dengan pendekatan deskriptif. Subjek penelitian yaitu peserta didik kelas IX pada Tahun Pelajaran 2024/2025 dengan jumlahnya sebanyak 30 orang. Instrumen penelitian yang digunakan, yaitu: (1) Lembar observasi pembelajaran, (2) Lembar angket kesulitan belajar, (3) Lembar panduan wawancara. Hasil penelitian: (1) Kesulitan belajar yang dialami siswa yaitu siswa masih kurang mampu memahami konsep materi pelajaran yang disajikan, siswa masih sulit untuk menyesuaikan gaya belajarnya, siswa masih kurang termotivasi belajar akibat keterbatasan sumber dan bahan ajar. (2) Faktor-faktor yang menyebabkan kesulitan belajar siswa dalam perubahan kurikulum yaitu faktor kurangnya konsentrasi siswa dalam memperhatikan materi pelajaran yang diajarkan oleh guru, rendahnya motivasi belajar siswa dalam mengikuti pembelajaran dikelas, keterbatasan sumber dan bahan pelajaran, metode pembelajaran yang diterapkan masih kurang bervariasi, serta minimnya ketersediaan media pembelajaran.</p>2025-03-11T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1408PEMBUATAN KONEKTOR PADA BANGUNAN SIPIL YANG DIBANGUN DENGAN METODE SPLITTING HOUSE2025-03-17T21:47:28+07:00Rani Nopriyantirani@me.polman-bandung.ac.idAntonius Adi Soetoporani@me.polman-bandung.ac.idHeri Setiawanrani@me.polman-bandung.ac.idRizqy Hikmat Akbarirani@me.polman-bandung.ac.id<p>Civil buildings are structures built to meet human needs in infrastructure and the environment. This includes bridges, buildings, and more. The method used is the Splitting House method which is a term where the entire building or assembly components are manufactured off-site and assembled on-site from separate panel modules. The Splitting House method is used to overcome the relatively large dimensions of the 3DCP machine so that handling the machine to the work area becomes impractical. This method requires connectors to connect separate panels. The connector consists of a Connector L (275,25 mm x 138 mm x 2 mm) and a Connection Plate (140 mm x 140 mm x 2 mm). This connector can safely support the load, has a compressive voltage of 0.0195 Mpa and a clearance voltage of 122.5 Mpa. Weld potency reaches 18.03 (). The bolt joints have a shear capacity of 7.2 kN, bearing resistance of 5.1 kN, and tensile resistance of 8.7 kN. The manufacture of the connector takes 12.9 hours and costs Rp. 1.104.257,60.</p>2025-03-17T13:44:30+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1625PENGEMBANGAN VIDEO INTERAKTIF UNTUK PENANGANAN HENTI JANTUNG SAAT OLAHRAGA2025-03-17T14:17:35+07:00Fahira Alhamid20523168@students.uii.ac.idIrving Vitra Paputungan20523168@students.uii.ac.idAlfian N Asyhar20523168@students.uii.ac.id<p>Exercise is widely recognized by both the public and experts as a key contributor to improved health. However, reality shows that cases of sudden death are sometimes reported among individuals who engage in regular exercise, either during or shortly after physical activity. Sudden cardiac arrest (SCA) is a condition characterized by the abrupt cessation of the heart's activity due to a disruption in the electrical impulses within the heart, resulting in impaired blood-pumping functions. Prompt response and understanding of emergency procedures, including the use of an Automated External Defibrillator (AED), can often be the deciding factor between life and death. Therefore, fostering better awareness and preparedness among individuals engaged in sports activities is essential to create a safer and more emergency-ready environment. The development of interactive videos has been identified as an effective educational tool to disseminate relevant information and enhance community readiness in addressing cardiac emergencies. This study employs the ADDIE method. Based on the research and testing of the interactive video on cardiac arrest management during exercise, it can be concluded that the video is highly effective in conveying information to the audience. Aspects such as video relevance, message clarity, content alignment, visual quality, and professionalism received high scores, demonstrating the video’s success in achieving its purpose as an educational medium.</p>2025-03-14T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1573KAJIAN LITERATUR SISTEM INFORMASI MANAJEMEN STOK2025-03-24T21:49:38+07:00Guntur Maulana Putragunturmaulanaputraprojo@gmail.comSheila Nurul Huda105230404@uii.ac.id<p>Information systems have a big role in the needs of a company, information systems optimize the business world, especially now with the increasingly advanced development of science and technology, the role of information systems has a big influence on the progress of a company or business. The research entitled "Optimizing Information Systems in Rural Iron Shops: Challenges, Analysis and Solutions" is intended to provide information regarding the optimization of information systems by providing solutions which are of course useful, especially for Rural Iron Shops. This research uses qualitative descriptive writing with library research methods. by reviewing various bibliographic source journals.</p>2025-03-24T11:55:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1346ANALISIS PENDEKATAN GURU BIOLOGI DALAM MENYAMPAIKAN MATERI SISTEM EKSKRESI TERHADAP SMA DI WILAYAH URBAN2025-03-24T12:14:42+07:00Lili Apriliyaliliapriliya5@gmail.comDewi Shintadewshinta45@gmail.comPutri AdeliaPa336383@gmail.comSyifa Rahmanirahmanisyifa04@gmail.comZana Virginiazanavirginia89@gmail.comGlorio Brian Aryantobrianaryanto2@gmail.comRizhal Hendi Ristantorizhalhendi@unj.ac.idDini Safitridini_safitri@unj.ac.id<p><span style="font-weight: 400;">Pendekatan guru dalam mengajar sistem ekskresi dapat dilakukan dengan berbagai metode, fungsi dari sistem ekskresi dapat membantu dalam menghilangkan limbah dan racun dari tubuh. Penelitian ini bertujuan untuk menganalisis pendekatan guru biologi dalam menyampaikan materi sistem ekskresi pada siswa SMAS di daerah perkotaan. Responden penelitian ini berjumlah 23 peserta didik. Jenis penelitian ini merupakan penelitian deskriptif dan eksploratif dengan pendekatan kualitatif dan kuantitatif. Penelitian ini juga melibatkan metode observasi secara langsung di lapangan, instrumen wawancara dan beberapa pernyataan setuju atau tidak setuju yang diisi oleh 23 siswa. Hasil penelitian terlihat bahwa pendekatan guru dalam pembelajaran sistem ekskresi menggunakan strategi pembelajaran visual melalui media seperti video, gambar, dan animasi. Selain itu, guru juga memanfaatkan gambar-gambar yang memperlihatkan bagian-bagian organ ekskresi secara rinci. Guru biologi di SMAS YP-BDN Jakarta melakukan eksperimen atau kegiatan praktikum yang konkret dan mudah dipahami yang akan diintegrasikan pada konsep sistem ekskresi dalam kehidupan sehari-hari untuk membuat materi lebih relevan bagi siswa. Salah satu metode yang dapat menjadi solusi dalam permasalahan ini adalah penerapan metode </span><em><span style="font-weight: 400;">model discovery learning.</span></em><span style="font-weight: 400;"> Model discovery learning mengajak siswa-siswi di kelas XI IPA 1 SMAS YP-BDN Jakarta untuk lebih aktif dalam menemukan konsep dan melakukan penyelidikan sendiri serta mendorong siswa-siswi kelas XI IPA 1 untuk berkolaborasi secara efektif dalam kelompok, meningkatkan keberanian dalam menyampaikan pendapatnya. </span></p> <p><span style="font-weight: 400;"> </span></p>2025-03-14T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1574TRANSFORMASI PEMBELAJARAN ASMAUL HUSNA MELALUI GAME EDUKASI ENDLESS RUN2025-03-25T10:08:11+07:00Fadhilah Daffi Aguna21523236@students.uii.ac.idSheila Nurul Hudafadhilahandriana25@gmail.com<p>Pembelajaran Asmaul Husna sejak dini memiliki peran penting dalam membentuk akhlak dan meningkatkan kecintaan anak kepada Allah. Namun, metode konvensional sering kurang efektif dalam menarik minat anak-anak. Penelitian ini mengeksplorasi pengembangan game edukasi endless run bertema Asmaul Husna sebagai media interaktif untuk meningkatkan pemahaman siswa terhadap nilai-nilai Islam. Game edukasi ini dirancang berbasis platform Android, desktop, dan website, dengan fokus utama pada penggunaan teknologi multimedia untuk menciptakan pengalaman belajar yang menyenangkan dan efektif. Melalui kajian literatur, ditemukan bahwa genre game endless run menawarkan potensi besar dalam pendidikan interaktif. Target audiens mencakup anak-anak hingga dewasa, dengan dominasi penggunaan pada platform Android karena fleksibilitas dan aksesibilitasnya. Inovasi multimedia seperti kuis, video animasi, dan aplikasi mobile turut mendukung pembelajaran Asmaul Husna, memperkaya metode konvensional dengan pendekatan berbasis teknologi. Hasil penelitian ini menunjukkan bahwa game edukasi Asmaul Husna tidak hanya mampu meningkatkan minat belajar siswa, tetapi juga memberikan kontribusi signifikan dalam pendidikan Islam. Dengan integrasi teknologi, pembelajaran menjadi lebih menarik, aktif, dan relevan bagi generasi digital.</p>2025-03-24T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1575EFEKTIVITAS DESAIN UI/UX SISTEM DAW (DIGITAL AUDIO WORKSTATION) PADA PRODUKTIVITAS PENGGUNA2025-03-25T21:49:47+07:00Jhanif Indra Saputra20523002@students.uii.ac.idBeni Surantobeni.suranto@uii.ac.id<p>Digital Audio Workstation (DAW) merupakan perangkat lunak yang penting bagi produser musik untuk merekam, mengedit, serta menciptakan karya berupa audio. Penelitian ini bertujuan untuk membandingkan desain antarmuka pengguna (UI) dan pengalaman pengguna (UX) dua DAW yang populer karena sering digunakan, yaitu FL Studio dan Ableton Live, guna memahami pengaruh desain antarmuka terhadap efisiensi dan kenyamanan pengguna. Metode penelitian yang digunakan melibatkan serangkaian pengujian praktis dan kuisioner yang dilakukan terhadap lima partisipan dengan tingkat pengalaman berbeda. Hasil penelitian menunjukkan bahwa FL Studio lebih unggul dalam hal efisiensi waktu penyelesaian tugas, sementara Ableton Live memberikan kenyamanan penggunaan dalam jangka panjang berkat antarmuka yang lebih terorganisir. Temuan ini memberikan wawasan bagi produser musik sebagai panduan dalam memilih DAW yang sesuai dengan kebutuhan produktivitas dan kenyamanan mereka.</p>2025-03-25T00:00:00+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1654IMPLEMENTASI STRATEGI MEMBACA NYARING DENGAN BUKU BERMUTU UNTUK MENINGKATKAN MINAT BACA SISWA SD2025-03-25T21:49:46+07:00Marfita Ike Prajayanamarfitaike@gmail.comIfta Farihahiftafarihah013@gmail.comDaroe Iswatiningsihiswatiningsihdaroe@gmail.com<p>Kemampuan literasi merupakan dasar penting dalam pendidikan. Oleh karena itu, semua guru berusaha meningkatkan kemampuan literasi, yaitu membaca, menulis, dan berhitung sebagai pondasi penguasaan pengetahuan, khususnya di Sekolah Dasar (SD). Penelitian ini bertujuan untuk mendeskripsikan implementasi strategi membaca nyaring menggunakan buku bermutu guna meningkatkan minat baca siswa. Penelitian ini adalah studi kasus dengan pendekatan deskriptif kualitatif. Sumber data penelitian adalah siswa kelas 5 di SDN 4 Mendenrejo, Blora, Jawa Tengah, sebanyak 17 anak. Strategi yang digunakan meliputi penyediaan buku bermutu, pelaksanaan membaca nyaring, diskusi reflektif, serta kegiatan membaca mandiri. Hasil penelitian menunjukkan adanya peningkatan minat siswa terhadap membaca, meskipun keterlibatan aktif dan kebiasaan membaca yang konsisten masih memerlukan penguatan. Strategi membaca nyaring dengan pendekatan interaktif serta dukungan lingkungan yang kondusif berpotensi mengoptimalkan minat, keterlibatan, dan kebiasaan membaca siswa.</p>2025-03-25T14:32:42+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1669PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF DALAM MENINGKATKAN MINAT BELAJAR SISWA2025-03-25T21:49:45+07:00Ricky Yoseptryrickyyoseptry@uninus.ac.idEmilya Nurihayatirickyyoseptry@uninus.ac.idErna Erawati Setianirickyyoseptry@uninus.ac.idKarisma Silvianarickyyoseptry@uninus.ac.idDini Muharisarickyyoseptry@uninus.ac.id<p>This research aims to determine the effect of using interactive learning media in increasing students' interest in learning at SDN Giriwinaya. The purpose of the study is to describe the effect of using interactive learning media in increasing students' interest in learning at SDN Giriwinaya. This research method uses a qualitative approach with a case study method. Data were collected through observation, in-depth interviews, and documentation. The research participants consisted of fourth grade students, teachers, and principals. The results of the study showed that the use of interactive learning media, such as educational games, learning videos, and interactive applications, was able to significantly increase students' interest in learning. Students became more active, enthusiastic, and involved in the learning process, because the learning process became more interesting and enjoyable. In addition, teachers also felt an increase in the effectiveness of teaching with this interactive media. Supporting factors found include the provision of adequate technological facilities and teacher training in the use of interactive media. However, there are challenges such as limited internet access and the technical skills of some teachers that need to be improved. The conclusion of this study is that interactive learning media is an effective tool in increasing students' interest in learning at SDN Giriwinaya, provided that there is adequate infrastructure support and training. This study recommends increasing access to technology and developing teacher competencies as further steps to strengthen the implementation of interactive learning media in elementary schools.</p>2025-03-25T14:46:45+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1670MENINGKATKAN DISIPLIN PENDIDIK DAN TENAGA KEPENDIDIKAN MELALUI STRATEGI COUCHING DI SDN GIRIWINAYA2025-03-25T21:49:44+07:00Ani Nurainirickyyoseptry@uninus.ac.idBudi Mulyadirickyyoseptry@uninus.ac.idIwan Taryanarickyyoseptry@uninus.ac.idItang Itangrickyyoseptry@uninus.ac.idRicky Yoseptryrickyyoseptry@uninus.ac.id<p>The purpose of writing this paper is to address the stagnation of discipline among teachers and educational staff (GTK) at SDN Giriwinaya, Warungkondang District, Cianjur Regency, in carrying out their daily tasks as professional GTKs. The efforts made by the school principal aim to realize their roles and functions in accordance with the mandate of the Minister of Education and Culture Regulation No. 13 of 2007 on the Competencies of School/Madrasah Heads, which states that every school/madrasah head must meet five competency aspects: personality, managerial, supervisory, entrepreneurship, and social. The writing method of this paper is based on empirical experiences while serving as a school principal, supplemented by the author's experience during the Teacher Empowerment Program organized by the Ministry of Education and Culture for the 8th batch in 2023. The discipline of GTK, which has been perceived as lacking in accompanying students in the teaching and learning process, has resulted in a decline in the community's trust in sending their children to SDN Giriwinaya. This has also impacted the quality of graduates, which has yet to show satisfactory results. By analyzing the events experienced during the leadership in the school, the author applies a strategy to discipline GTK through coaching with a humanistic approach, which was carried out throughout the leadership process.</p>2025-03-25T14:59:29+07:00##submission.copyrightStatement##https://journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/1715HAIDHEE: APLIKASI PENCATATAN MENSTRUASI ISLAMI BERBASIS WEB2025-03-25T21:49:43+07:00Adibah Alfiani Rizqi21523165@students.uii.ac.idMoh. Idrismoh.idris@uii.ac.id<p>Aplikasi Haidhee dikembangkan untuk membantu wanita muslimah dalam mencatat siklus menstruasi secara sistematis, menentukan status darah (haid atau istihadah) sesuai syariat Islam, serta memberikan notifikasi qada salat. Penelitian ini berangkat dari tantangan pencatatan menstruasi manual yang kurang efisien dan kurangnya pemahaman mendalam tentang syariat Islam terkait menstruasi. Penelitian menggunakan metode pengembangan <em>Waterfall</em>, yang terdiri dari tahap analisis kebutuhan, perancangan, implementasi, hingga pengujian. Teknologi yang digunakan meliputi Laravel Framework, MySQL <em>Database</em>, serta integrasi API seperti IP-API dan Aladhan Prayer Times API untuk memastikan jadwal salat relevan dengan lokasi pengguna. Hasil pengujian internal menggunakan metode <em>black box testing</em> menunjukkan bahwa aplikasi dapat mencatat data menstruasi dengan akurat, menghitung durasi haid dan masa suci, serta mengirimkan notifikasi qada salat secara otomatis. Dengan fitur-fitur ini, Haidhee tidak hanya berfungsi sebagai alat pencatat teknis, tetapi juga menjadi sarana edukasi Islami. Aplikasi ini diharapkan dapat memberikan manfaat nyata bagi wanita muslimah, sekaligus menjadi dasar bagi pengembangan teknologi berbasis nilai-nilai keislaman di masa mendatang.</p>2025-03-25T15:29:00+07:00##submission.copyrightStatement##